On Tuesday at the 2014 Game Developers Conference, Sony revealed their big PlayStation 4 announcement, their virtual reality headset called Project Morpheus. Sony revealed the six principles of the virtual headset: sight, sound, tracking, control, ease of use and content.
Sony Computer Entertainment president of worldwide studios Shuhei Yoshida told viewers at the press event where the company is heading towards. (H/T Free On Smash)
We believe Morpheus will further enhance the world of PlayStation 4 with seamless integration with PlayStation Camera, Dual Shock 4 and PlayStation Move.”
I have long dreamed about VR and the possibilities it brings in regards to game development. This new technology will deliver a sense of presence, where you as the player actually feel like you’re inside the game and your emotions feel that much more real.
Our current prototype for Project Morpheus features a head mounted display with 1080p resolution and a 90 degree field of view. Accelerometer and gyroscope sensors built into the head mounted unit as well as PlayStation Camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time. Project Morpheus also features our new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation. In addition to PlayStation Camera, Project Morpheus works with DUALSHOCK 4 Wireless Controller and PlayStation Move to deliver an easy-to-use, plug-and-play VR experience.
The prototype for Project Morpheus is the culmination of our work over the last 3+ years as we’ve refined our vision for VR. This prototype will serve as the first development kit for PS4 developers that are as enthusiastic about this new medium as we are.
At GDC 2014 this week, attendees will be able to check out Project Morpheus in action at the SCEA booth through a handful of technology demos.
© 2014, Erin Simon. All rights reserved.